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Yellow Rock of Cowards
Yellow Rock of Cowards
Details
Type Item
Group Gray Items
Version
Stats
Effect Deals 8 damage when you or your opponent switches out, or 16 if you both switch out.

This item deal 8 damage when you or your opponent switches out. It deals 16 damage when you both switch out. This can be very useful, especially as a finisher when the opponent has 8 or 16 life or less. Note that the damage does not trigger if anyone successfully intercepts - the switching must be successful for the Yellow Rock damage to trigger. With the V2.4 update, it is most often better than the Martial Artists' Caltrops.

Kongai Card Album Description Edit

Works well with Rumiko (because of her safer switching ability) and Marquis LeMorte (he likes switching out anyway). Also good on anyone if you want to get the take off the last few hit points from an enemy without having to guess much.

Yellow Rock of Cowards on characters Edit

Martial Artists Edit

  • Amaya - Probably better served by a Jade Figurine or Scroll of Inner Focus.
  • Higashi - An okay choice; combined with Higashi's innate, makes it very uncomfortable to switch out against him, though Caltrops may serve that purpose better.
  • Onimaru - Onimaru is usually more likely to stay in rather than switch out, so Caltrops would be better in most cases.
  • Rumiko - Her innate ability has synergy with this item and she has some fairly threatening attacks, making this a reasonable choice.
  • Yoshiro - Can synch well with Yoshiro's Rising Dragon attack, though Caltrops would be more effective in that situation.

Amazons Edit

  • Andromeda - As a single range character, matchups with her will incur a lot of switching on both sides. A solid choice.
  • Anex - Things are unlikely to switch against you since you can already punish them for it.
  • Ashi - As a single range character, matchups with her will incur a lot of switching on both sides. A solid choice.
  • Helene - As a single range damaging character, matchups with her will incur a lot of switching on both sides. A solid choice.
  • Phoebe - A solid choice but Phoebe has better options.

Villagers Edit

  • Juju - Useful if you don't want to waste energy after dooming them
  • Popo - Useful but not that useful
  • Tafari - His innate ability renders this item close to useless. Unless you enjoy slowing chipping away enemy's health by switching out a lot
  • Ubuntu - Better than no damage
  • Zina - Better than no damage when they attempt to escape

Vampires Edit

Full Art Edit

Yellow Rock of Cowards-0