Kongai Wiki
Register
Advertisement
Yellow Rock of Cowards
20em
Details
Type Item
Group Gray Items
Version 1.9
Stats
Effect Deals 8 damage when you or your opponent switches out, or 16 if you both switch out.

This item deal 8 damage when you or your opponent switches out. It deals 16 damage when you both switch out. This can be very useful, especially as a finisher when the opponent has 8 or 16 life or less. Note that the damage does not trigger if anyone successfully intercepts - the switching must be successful for the Yellow Rock damage to trigger. With the V2.4 update, it is most often better than the Martial Artists' Caltrops or the Witches' Sigil of Heartache.

Kongai Card Album Description[]

Works well with Rumiko (because of her safer switching ability) and Marquis LeMorte (he likes switching out anyway). Also good on anyone if you want to get the take off the last few hit points from an enemy without having to guess much.

Yellow Rock of Cowards on characters[]

Martial Artists[]

  • Amaya - Probably better served by a Jade Figurine or Scroll of Inner Focus.
  • Higashi - An okay choice; combined with Higashi's innate, makes it very uncomfortable to switch out against him, though Caltrops may serve that purpose better.
  • Onimaru - Onimaru is usually more likely to stay in rather than switch out, so Caltrops would be better in most cases.
  • Rumiko - Her innate ability has synergy with this item and she has some fairly threatening attacks, making this a reasonable choice.
  • Yoshiro - Can synch well with Yoshiro's Rising Dragon attack, though Caltrops would be more effective in that situation.

Amazons[]

  • Andromeda - As a single range character, matchups with her will incur a lot of switching on both sides. A solid choice.
  • Anex - Things are unlikely to switch against you since you can already punish them for it.
  • Ashi - As a single range character, matchups with her will incur a lot of switching on both sides. A solid choice.
  • Helene - As a single range damaging character, matchups with her will incur a lot of switching on both sides. A solid choice.
  • Phoebe - A solid choice but Phoebe has better options.

Villagers[]

  • Juju - Useful if you don't want to waste energy after dooming them.
  • Popo - Useful but not that useful.
  • Tafari - His innate ability renders this item close to useless. Unless you enjoy slowing chipping away enemy's health by switching out a lot.
  • Ubuntu - Better than no damage.
  • Zina - Better than no damage when they attempt to escape.

Vampires[]

Pirates[]

Knights[]

Robots[]

Witches[]

  • Agathe De Grey - Useful when you're toying opponents with Mark of the Witch.
  • Eva Bovary - Useful when being used as a hit-and-runner. This is because YRoC synergises with her innate if used that way, especially every time you switch-in, the chances of her innate activating (25% per switch) increases.
  • Margo Curie - Suitable alternative to Sigil of Heartache if one keeps on screwing you out of a Hallucinogenic Incense.
  • Sadie Trudeau - This is more useful than the Sigil since she'll be switching more often.
  • Sophie Merovingian - Most of the time this comes in handy after Sophie places a debuff on her opponent. Ok choice.

Full Art[]

Yellow Rock of Cowards-0
Advertisement