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Note the emphasis on sad in Sadie Trudeau's name, which is quite befitting of a girl who many accurately considers her to be: possessed by demons, mentally unhinged, and possessed by mentally unhinged demons.

Sadie Trudeau
20em
Details
Type Character
Group Witches
Version 1.9
Stats
Health 70
Physical Def 0
Light Def 0
Dark Def 7
Abilities
Innate 30% damage increase for 3 turns when an enemy is killed
Attacks 5-Point Pinch, Demon Claws, Demon Frenzy, Nether Vortex

Kongai Card Album Description[]

Made from sugar and tonic and everything demonic, Sadie and her demon are a force to be reckoned with.

Attacks[]

Sadie Trudeau Stats

Equippable Items[]

Witches Items[]

  • The Black Book: Can be useful to guarantee a kill to trigger your innate, but Sadie is bad at trading blows.
  • Coffin Nails: Sadie has the potential to deal a lot of damage while being very fragile herself, making this a very good choice (possibly the best). If Sadie's fighting another witch (or Darla) with nails, and you killed somebody else instead (due to the nail's effect), then Sadie could potentially fuel a comeback.
  • Periapt of Proof Against Poison: Metagame choice. Use this if there are a lot of Omega Boosters/Poison Dart users running around.
  • Sigil of Heartache: Sadie generally can't threaten enemies without having her innate triggered at the start of the game. Near the end this can be useful for forcing an opponent to take 12 damage (over 4 turns) or to die from Demon Claws.
  • Tarot Card: The High Priestess: Like a version of Coffin Nails that is more niche, using it against males MIGHT save you from a hit or two. A lot of times it is useless though.

General Items[]

  • General's Insignia: Sadie has no single hit moves.
  • Girdle of Iron Will: Demon claws is generally too fast to be stunned, but it can help if you get into a 5-point pinch fight against Yoshiro or other similar characters.
  • Healing Salve: Sadie is too fragile to get the most usage out of this, but it's better than nothing.
  • Mindreader's Chalice: Might be useful near the end of game sweep, as an intercept kill will trigger her innate and restore energy at the same time.
  • Stoneheel Totem: Even with this item, Sadie generally won't be winning a range-dance fight as her attacks are energy-hungry.
  • Yellow Rock of Cowards: Sadie herself will switch a lot since so this is probably better than Sigil. Dealing damage to switching opponents is a bonus.

Strategy[]

Strengths[]

  • Can hit more than one enemy
  • Range flexibility
  • High Dark magic resistance, the third highest overall.
  • The strongest fighter in the Witches group in terms of raw power.

Weaknesses[]

  • 3 of the 4 attacks are multi-hit, meaning high resistance enemies take little to no damage.
  • No physical or light resistance, making her easy picking for people like Bestor, Vanessa and Onimaru.
  • Her attacks are energy-taxing.

Known bugs[]

None.

Changes scheduled with next versions[]

None.

Full Art[]

Sadie Trudeau, the Summoner
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