- If an attack, of a specified Attack Type, would cause damage against the affected character, instead the attack deals 0 damage.
- Shown as "Reflect" ingame if the attack would have normally dealt damage.
- If the attack is reflected, then the attack is instead dealt to the character who initiated the attack.
- The reflected attack carries with it the buffs from the initial caster, but the reflecting character does not apply their buffs to the reflected attack.
- Any associated mechanics of the attack are implied as if the reflecting character cast the attack themselves.
- Buff is removed at the end of the round.
- This buff is not displayed in the combat window.
Causes of Reflect Attack Type Edit
- Yoshiro's Chi Reflect - Reflects any slower light attack.
- Auger Blackboot's Captain's Mirror- Reflects any slower light attack.
List of the effects of a move that are reflected upon the attacker Edit
The following have been tested by holycurse and Cerberus_tm:
- Regular damage from an attack: is reflected on attacker
- Self heal from an attack move (like Vampiric Touch e.a.): reflected (this means that the defender is healed, not the attacker)
- Regular move debuffs: reflected
- Regular move buffs: Give it to defender
- Procs from a buff on the attacker (like Zina's Misstress' Command): reflected
- Bleeds and poisons from the attacker's item (like Deadly Poison): reflected
- Regular item effects (like Insignia): reflected (they affect the attack as usually, but since the entire attack is reflected, the attacker suffers the +4 damage from Insignia also)
- Ring of Curses: not reflected; it affects the card that is reflecting (like CC)
- Necronomic Tome damage: reflected
- Necronomic Tome heal on self: not reflected (this means that Tome damages the attacker, then heals the attacker by the same amount, having no net effect)