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Navigator's Sextant
20em
Details
Type Item
Group Pirates
Version 2.4
Stats
Effect 50% to prevent enemy from switching, then breaks

Navigator's Sextant is a Pirate item which has a 50% chance to prevent the enemy from switching out. This items breaks after use (the Sextant must successfully prevent the enemy from switching out - if switching out is instead successful, the Sextant remains equipped). Experienced players may try to switch out earlier in order to try and break this before they are forced into worse situations.

If you intercept an opponents attempted switch out, the Sextant will not check for a proc. Opponents who dodge your intercept attempt (Rumi, Yoshi, Flash Powder equipped Martial Artists) can still be stopped by a Sextant proc.

Kongai Card Album Description[]

Unless they're walking the plank, no one escapes a pirate! Keep your enemies close by with the Navigator's Sextant.

Navigator's Sextant on characters[]

  • Auger Blackboot - People will frequently switch out of an Aimed Pistol. With the Sextant, if successful, can easily punish weaker opponents for switching by a magnitude.
  • Balthazar Bomb-Britches - Player's choice. The cannon can easily scare rookies but can be prematurely broken by veteran players if not careful.
  • Darla Cross - Makes Parrot Torpedo and Parrot Pilfer a little bit safer to carry out. (It is also nice when the sextant breaks, and you replace it with a stolen item.)
  • Ranec Vest - Psycho Crusher tends to be switched out on, which can be averted with the Sextant, which then can be set up into a Two-sword Slash.
  • Starbuck - Good choice. Starbuck can easily deal more damage to opponents when switching fails.

Full Art[]

Navigator's Sextant-0
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