Effects[]
- Prevents the next attack made by the debuffed character that round.
- If an attack is interrupted, the Energy cost is still spent, however the attack does not occur.
- Interrupt is always removed at the end of a round.
- This debuff is not displayed in the combat window, only attached to attacks.
- Variants include Stand Down (Innate version) or Commanded/Dominated (Interrupt + Reflect)
Causes of Interrupt[]
- Higashi's Open Palm - 30%
- Andromeda's Lightning Arrow - 100% (Light type attacks only)
- Helene's Shield Bash - 100%
- Popo's Knee Bash - 100%
- Cain Solomon's Tackle - 50%
- Auger Blackboot's Rapid-fire Pistol - 30%
- Starbuck's Tackle - 50%
- Bestor's Pyroclasm -33%
- Gunbjorn's Helmet Ram - 50%
- Rathbone's Domination - 100%
- Angelan D's Wave Motion Fist - 50% (Light type attacks only)
- Eva Bovary's Head Over Heels - 100%
Resistances to this debuff[]
- Ashi and Rathbone are immune to interrupts.
- Girdle of Iron Will grants a 100% chance to avoid Stuns and interrupts.
- Dodging the attack, the attack misses or preventing the attack which causes the debuff in any way.
Notes[]
There are other ways to 'interrupt' an attack (stop it from having an effect) , such as killing your opponent first, stunning them the round before, making yourself Immune, or use a Soft Interrupt