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Interrupt

Effects[]

  1. Prevents the next attack made by the debuffed character that round.
  2. If an attack is interrupted, the Energy cost is still spent, however the attack does not occur.
  3. Interrupt is always removed at the end of a round.
  4. This debuff is not displayed in the combat window, only attached to attacks.
  5. Variants include Stand Down (Innate version) or Commanded/Dominated (Interrupt + Reflect)

Causes of Interrupt[]

Resistances to this debuff[]

Notes[]

There are other ways to 'interrupt' an attack (stop it from having an effect) , such as killing your opponent first, stunning them the round before, making yourself Immune, or use a Soft Interrupt

See also[]

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