Higashi | |
---|---|
Details | |
Type | Character |
Group | Martial Artists |
Version | 2.4 |
Stats | |
Health | 80 |
Physical Def | 2 |
Light Def | 3 |
Dark Def | 3 |
Abilities | |
Innate | Deals 60 damage on intercepts |
Attacks | Open Palm, Dashing Strike, Sweep, Chi Blast |
Description
Higashi's power at any range makes him a legendary martial arts master, but he doesn't like being walked out on.
Attacks
- Dashing Strike (25% chance for a critical hit)
Equippable Items
Martial Artist Items
- Caltrops: Can force the opponent to choose between a painful Chi Blast and a relatively low 14 damage; still, it is better than nothing.
- Flash Powder: May be found useful. There are probably better options though, since Higashi should usuallly be on the offensive.
- Origami Crane: The only attack with relatively small accuracy is Sweep (90%), even though the immunity to stat debuffs is somewhat useful. It is also useful to prevent characters like Popo from dodging attacks. Mediocre choice.
- Scroll of Inner Focus: Enables Higashi to deal relatively high damage for little cost. It makes Higashi able to change range and use open palm 3 times instead of only two. It slightly reduces the cost of Chi Blast, but you will still have to rest to fire it twice.
- Jade Figurine: With this item, Higashi becomes a strong tank (95 hp) able to deal decent damage. Solid choice.
General Items
- General's Insignia: All of Higashi's moves are single-hit, so this item is an effective choice for Higashi.
- Girdle of Iron Will: His main attacks, open palm and dashing strike, are usually too fast to be interrupted, but you can use this if you don't like to be stunned or critted.
- Healing Salve: With 80 HP and stunning/interrupting attacks, Higashi has the potential to heal quite a bit of damage. Always consider Jade Figurine though - you'd need to keep Higashi in for at least 8 turns in order for Salve to be better.
- Stoneheel Totem: Since Sweep and Dashing Strike are relatively cheap, Higashi can continually frustrate mono-rangers by changing.
- Yellow Rock of Cowards: Lower damage than Caltrops, but has the added option of switching to deal damage. Most often the better choice.
- Mindreader's Chalice: Overkill. 60 damage upon successful intercept should be enough, choose something else. If its all you got, fine. you may be able to force a deadly guessing game if the opponent is at far.
Strategy
Strengths
- Very solid, all-round character.
- From afar, Dashing Strike can deal medium damage with a high chance (25%) to crit and at a low, infinitely spammable cost. Chi Blast can be used for high damage at a high cost.
- At close range, Open Palm is very quick, deals medium damage, and can interrupt your opponent's attacks.
- High HP.
- Balanced resistances.
- If you're good at guessing opponent switches, Higashi can deal incredible damage using his innate ability.
Weaknesses
- Chi Blast costs a lot of energy.
- Good all-rounder, but not particularly strong at any one thing.
- He has no specific strong resistance, so he's not a great tank.
- Hits don't do particularly high damage, execpt for Chi Blast, which is hard to execute.
- Girdle of Iron Will negates three of his moves' procs.
- The proc chances on Open Palm and Sweep (30%) are too low to be reliable.
Known bugs
None
Changes scheduled with next versions
v. 1.9f
- Higashi, Open Palm chance to interrupt up 25%->30%
- Higashi, Open Palm energy down 40->35