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Higashi
Higashi
Details
Type Character
Group Martial Artists
Version 2.4
Stats
Health 80
Physical Def 2
Light Def 3
Dark Def 3
Abilities
Innate Deals 60 damage on intercepts
Attacks Open Palm, Dashing Strike, Sweep, Chi Blast

Description Edit

Higashi's power at any range makes him a legendary martial arts master, but he doesn't like being walked out on.

Attacks Edit

Higashi Stats

Equippable Items Edit

Martial Artist Items Edit

  • Caltrops: Can force the opponent to choose between a painful Chi Blast and a relatively low 14 damage; still, it is better than nothing.
  • Flash Powder: May be found useful. There are probably better options though, since Higashi should usuallly be on the offensive.
  • Origami Crane: The only attack with relatively small accuracy is Sweep (90%), even though the immunity to stat debuffs is somewhat useful. It is also useful to prevent characters like Popo from dodging attacks. Mediocre choice.
  • Scroll of Inner Focus: Enables Higashi to deal relatively high damage for little cost. It makes Higashi able to change range and use open palm 3 times instead of only two. It slightly reduces the cost of Chi Blast, but you will still have to rest to fire it twice.
  • Jade Figurine: With this item, Higashi becomes a strong tank (95 hp) able to deal decent damage. Solid choice.

General Items Edit

  • General's Insignia: All of Higashi's moves are single-hit, so this item is an effective choice for Higashi.
  • Girdle of Iron Will: His main attacks, open palm and dashing strike, are usually too fast to be interrupted, but you can use this if you don't like to be stunned or critted.
  • Healing Salve: With 80 HP and stunning/interrupting attacks, Higashi has the potential to heal quite a bit of damage. Always consider Jade Figurine though - you'd need to keep Higashi in for at least 8 turns in order for Salve to be better.
  • Stoneheel Totem: Since Sweep and Dashing Strike are relatively cheap, Higashi can continually frustrate mono-rangers by changing.
  • Yellow Rock of Cowards: Lower damage than Caltrops, but has the added option of switching to deal damage. Most often the better choice.
  • Mindreader's Chalice: Overkill. 60 damage upon successful intercept should be enough, choose something else. If its all you got, fine. you may be able to force a deadly guessing game if the opponnent is at far.

Strategy Edit

Strengths Edit

  • Very solid, all-round character.
  • From afar, Dashing Strike can deal medium damage with a high chance (25%) to crit and at a low, infinitely spammable cost. Chi Blast can be used for high damage at a high cost.
  • At close range, Open Palm is very quick, deals medium damage, and can interrupt your opponent's attacks.
  • High HP.
  • Balanced resistances.
  • If you're good at guessing opponent switches, Higashi can deal incredible damage using his innate ability.

Weaknesses Edit

  • Chi Blast costs a lot of energy.
  • Good all-rounder, but not particularly strong at any one thing.
  • He has no specific strong resistance, so he's not a great tank.
  • Hits don't do particularly high damage, execpt for Chi Blast, which is hard to execute.
  • Girdle of Iron Will negates three of his moves' procs.
  • The proc chances on Open Palm and Sweep (30%) are too low to be reliable.

Known bugs Edit

None

Changes scheduled with next versions Edit

v. 1.9f Edit

  • Higashi, Open Palm chance to interrupt up 25%->30%
  • Higashi, Open Palm energy down 40->35

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