Kongai Wiki
Register
Advertisement

Don't be fooled by master Higashi's simple methods. This patriarch has proven time again why he lives up to his title as one of the greatest.

Higashi
20em
Details
Type Character
Group Martial Artists
Version 2.4
Stats
Health 80
Physical Def 2
Light Def 3
Dark Def 3
Abilities
Innate Deals 60 damage on intercepts
Attacks Open Palm, Dashing Strike, Sweep, Chi Blast

Kongai Card Album Description[]

Higashi's power at any range makes him a legendary martial arts master, but he doesn't like being walked out on.

Attacks[]

Higashi Stats

Equippable Items[]

Martial Artist Items[]

  • Caltrops: Can force the opponent to choose between a painful Chi Blast and a relatively low 14 damage; still, it is better than nothing.
  • Flash Powder: May be found useful. There are probably better options though, since Higashi should usuallly be on the offensive.
  • Jade Figurine: With this item, Higashi becomes a strong tank (95 hp) able to deal decent damage. Solid choice.
  • Origami Crane: The only attack with relatively small accuracy is Sweep (90%), even though the immunity to stat debuffs is somewhat useful. It is also useful to prevent characters like Popo from dodging attacks. Mediocre choice.
  • Scroll of Inner Focus: Enables Higashi to deal relatively high damage for little cost. It makes Higashi able to change range and use open palm 3 times instead of only two. It slightly reduces the cost of Chi Blast, but you will still have to rest to fire it twice.

General Items[]

  • General's Insignia: All of Higashi's moves are single-hit, so this item is an effective choice for Higashi.
  • Girdle of Iron Will: His main attacks, open palm and dashing strike, are usually too fast to be interrupted, but you can use this if you don't like to be stunned or critted.
  • Healing Salve: With 80 HP and stunning/interrupting attacks, Higashi has the potential to heal quite a bit of damage. Always consider Jade Figurine though - you'd need to keep Higashi in for at least 8 turns in order for Salve to be better.
  • Mindreader's Chalice: Overkill. 60 damage upon successful intercept should be enough, choose something else. If its all you got, fine. you may be able to force a deadly guessing game if the opponent is at far.
  • Stoneheel Totem: Since Sweep and Dashing Strike are relatively cheap, Higashi can continually frustrate mono-rangers by changing.
  • Yellow Rock of Cowards: Lower damage than Caltrops, but has the added option of switching to deal damage. Most often the better choice.

Strategy[]

Strengths[]

  • Very solid, all-round character.
  • From afar, Dashing Strike can deal medium damage with a high chance (25%) to crit and at a low, infinitely spammable cost. Chi Blast can be used for high damage at a high cost.
  • At close range, Open Palm is very quick, deals medium damage, and can interrupt your opponent's attacks.
  • High HP.
  • Balanced resistances.
  • If you're good at guessing opponent switches, Higashi can deal incredible damage using his innate ability.

Weaknesses[]

  • Chi Blast costs a lot of energy.
  • Good all-rounder, but not particularly strong at any one thing.
  • He has no specific strong resistance, so he's not a great tank.
  • Hits don't do particularly high damage, execpt for Chi Blast, which is hard to execute.
  • Girdle of Iron Will negates three of his moves' procs.
  • The proc chances on Open Palm and Sweep (30%) are too low to be reliable.

Known bugs[]

None

Changes scheduled with next versions[]

v. 1.9f[]

  • Higashi, Open Palm chance to interrupt up 25%->30%
  • Higashi, Open Palm energy down 40->35

Trivia[]

  • Higashi has been referenced as a mini-boss in the Nerdook game Legends of Kong. In it, he uses Brass Knuckles as his weapon, and the protagonist claims that he's "the man with the Iron Fist that can smash through steel!"

Full Art[]

Higashi, the Master
Advertisement